![]() A major part of Smart’s disappointment was Georgia having to settle for field goals on four of its drives in the game. They were 6-for-6 in the red zone in the first half, but that was with 3 TDs and 3 field goals. Overall, the Dawgs had 479 yards of total offense on 75 plays, averaging 6.4 yards per play. Meanwhile, backup QB Carson Beck took over late in the third quarter, but wasn’t able to generate much offense, and the same was true for third-stringer Brock Vandagriff, during his brief time playing late in the fourth quarter. “He’s got to be disciplined enough to do what he’s supposed to do.” “That can’t happen,” the head coach said. He thought Bennett was trying to do the same thing again against Samford, and it cost the Dawgs 3 points. I don’t need him to do all that.”Īnd, in the second half, on a 3rd and 9 play, Bennett held on to the ball way too long, and then ran backward under pressure, getting sacked for a 17-yard loss that put the Dawgs out of placekicker Jack Podlesny’s range, which resulted in Georgia coming up just short on a 54-yard field goal attempt.Īfter the game, Smart expressed frustration with Bennett doing all that scrambling, saying: “It’s OK to throw it away and take 3.” He noted that, against Oregon, there was a play where Bennett should have thrown it away, but he didn’t and ended up completing a TD pass. As he told SECN’s Lang: “We just want to take a shot at the end zone. ![]() While Bennett completed 24 of 34 passes for 300 yards and 1 TD in three quarters of action, connecting through the air with 15 different Dawgs (out of 17 targeted), he tended to throw a bit high in the first half, with several balls just above the fingertips of open receivers.Īlso, Bennett seemed to be trying to channel Fran Tarkenton much of the day, scrambling even when Smart would have preferred he just throw it away.īefore heaving a Hail Mary attempt into the end zone on the final play of the first half, Bennett was running all over the place, much to Smart’s dismay. … the backs did a nice job of running downhill, we just didn’t have a big homerun hitter.” And, on the last score of first half, McIntosh jogged into the end zone through an absolutely huge hole opened up by the offensive line.Īssessing the running game, Smart said, “Well, we didn’t get explosives, but we did get a lot of 5, 6, 7-yard runs. Make a DC10 Swim check once a round, starting next round if you pass and move only, you can move 10’ to either the small beach to the south (20’ away), the island in the middle (40’ away), or the NW shore (20’ more from the middle island).Kendall Milton led all rushers, with 85 yards on 10 carries. Piotr, most of the below you are familiar with… ![]() …and she manages to surface next to the wolfman, in addition to avoid retching from the foul smell of the water, and surveys her surroundings… WRD emerges from her slide thru the chute, falling towards the lake…she nimbly avoids hitting the ledge and lands in the filthy water, not too far from Piotr… ![]() White Rose, your Acrobatics check clears the Reflex save for the fall, so we’ll use that… Hearing the flapping of wings, you look up and see Goldenwing emerging from the chute, flying about 20’ above…you’re sure he sees you. If you fail by 4 or less, you make no progress but keep your head above water if you fail by 5 or more, you go under… Make a DC10 Swim check once a round, starting next round if you pass and move only, you can move 10’ to either the small beach to the south (20’ away), the island in the middle (40’ away), or the NW shore (20’ more from the middle island). Here and there, islands and beaches rise from the sides of the dark lake, but these areas of doubtful land are clogged with hideous fungi of pale yellow, bone white, bruise purple, and other noxious hues. Water drips from numerous spots in the ceiling, pattering into a fungus-choked lake below. Partially composed of natural cavern, partially remnants of long-buried buildings and foundations, the ceiling of this dank, 40-foot-tall cavern is supported by several stone pillars. You withstand the stench and manage to get your head above water you can now make out the cavern…
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